During the development of our first 30 games, we created a simple framework for evaluating features: every feature has a cost in development time, file size, or performance. If a feature costs more than it adds, it gets cut. Here's the framework.

The Three-Dimension Score

We score each potential feature on three axes: Fun Impact (1-10), Development Cost (1-10, higher = more expensive), and Performance Impact (1-10). A feature's viability score is Fun / (Cost + Performance). If the score is below 0.5, it's cut. Particle effects score 8/4/3 = 1.14 — worth it. Full-screen leaderboards score 6/8/5 = 0.46 — not worth it.

This framework killed about 40% of our planned features. The result: games that load faster, run smoother, and have no dead weight. Every feature in every game earned its place.