80% of our traffic comes from mobile devices. Not iPhones — Android phones from brands like Xiaomi, Oppo, and Realme that cost $50-150. These phones have limited GPU power, constrained memory, and often run Chrome on Android Go. Here's how we make every game run smoothly on them.

The 16ms Rule

To achieve 60fps, each frame must render in 16.7 milliseconds or less. On a flagship phone that's easy. On a $50 Android, you have about half the GPU budget. We optimized by: reducing canvas draw calls (batch fills instead of individual rects), avoiding shadow blur (expensive), minimizing text rendering (cache to offscreen canvas), and capping particle effects at 50 visible particles.

The most impactful change: don't clear and redraw the full canvas every frame. For games with static backgrounds, draw the background once to an offscreen canvas, then only redraw the moving elements.