Planning 30 games simultaneously is a logistics challenge. We used a single spreadsheet to track everything: concept viability, development status, page content, technical specs, and deployment state. Here's the system we built.

The 3-Pass Pipeline

Each game passes through three stages: Concept (idea, mechanics, feasibility score), Code (prototype, polish, testing), and Content (wrapper page, strategy article, metadata). At any given time we have games in all three stages.

The key insight: content creation takes longer than coding for most games. Writing a 1,000-word strategy guide with personal anecdotes takes 2-3 hours. Building the game itself takes 1-4 hours depending on complexity. We found that starting content while coding was in progress kept both workflows efficient.